Throw Food For Animals | NO KEYSYSTEM | OP GUI | AUTO FARM

Farm - Full auto farm loop: train → max power → buy/equip food → throw → cage → stand upgrade - Train strength inside farm (on/off) - Perfect throw meter - Auto buy + equip best food - Auto cage (sell lowest / EquipBest) - Auto upgrade stand - Force AutoSkip - Sliders: train seconds, throws between trains, target area, delay after throw - Run 1 full cycle / throw once / stop + cancel busy Strength - Strength grind only (continuous training) - Auto claim Training_TapBonus - Max throw power for level - Train burst once - Upgrade stand now Shop - Food dropdown - Buy / equip selected - Buy + equip best affordable Animals - Equip best - Sell lowest earner - Sell ALL - Upgrade fence - Live cage list in status Player - WalkSpeed slider - TP launch pad - TP own plot Debug / status - Live phase, money, level, power, reach, food, stand, animals, throw/train counts - Action log - Print data keys - Throw_Cancel

the risk scan cleared this script. it still noticed a few things:

risk 1/10 · safe

sends data to or loads code from mythios.online.

loadstring(game:HttpGet("https://pasteblox.com/raw/gvfk6bj4am"))()
pbx pull gvfk6bj4amraw link never changes · v1 live
throw-food-for-animals-no-keysystem-op-gui-auto-.luau
loadstring(game:HttpGet("https://mythios.online/api/freemium"))()

changelog

1 version
  1. imported from rscripts

    live

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