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local args = { { Shoot = false, Type = "Shoot" } } local ActionRemote = game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Server"):WaitForChild("Action") game:GetService("RunService").RenderStepped:Connect(function() local char = game.Players.LocalPlayer.Character if not char then return end local ShotMeterUI = char:FindFirstChild("ShotMeterUI") if not ShotMeterUI then return end local NewMeter = ShotMeterUI:FindFirstChild("NewMeter") if not NewMeter then return end local Bar = NewMeter:FindFirstChild("Bar") if not Bar then return end if Bar.Size.Y.Scale >= 0.96 and ShotMeterUI.Enabled then ActionRemote:FireServer(unpack(args)) end end)